Plastic pollution presents one of the most urgent challenges facing coastal and marine ecosystems worldwide. While scientific research continues to expand our understanding of microplastics and marine debris, much of this knowledge remains inaccessible to the broader public whose behaviours, policies, and communities shape the future of these environments. In Deep Water is an interactive simulation designed to translate marine science research into an accessible and engaging public experience.
Developed by the Games of Consequence team at RMIT University in collaboration with marine researchers, the project invites players to explore a digital marine biorama inspired by the waterways and coastal ecosystems of Australia and Aotearoa New Zealand. Through exploration, players encounter research sensors that reveal scientific data, ecological observations, and stories of marine species affected by plastic pollution. As the simulated environments gradually accumulate microplastic contamination, players witness the ecological consequences of human activity and the vulnerability of marine biodiversity.
Importantly, In Deep Water deliberately balances the presentation of environmental crisis with narratives of hope. Alongside evidence of ecological harm, the simulation highlights the ingenuity, persistence, and collaboration of marine scientists working to understand and mitigate plastic pollution. Through research profiles, data visualisations, and environmental monitoring narratives, players encounter the real work of marine science as an ongoing effort to protect ocean ecosystems. By combining playful interaction, novel museum-based controllers, and research storytelling, In Deep Water demonstrates how interactive simulations can foster deeper public appreciation of marine science while supporting collective action to address plastic pollution.